Visual ReconViper
Status: Active
Interactive 3D Preview
Zergcasterdisrupterend-game-essentialLate
Viper
Vital Systems
Hull Integrity (Life)150 / 200
Energy Reserves200 / 200
Base Armor1
Attributes
armoredbiological
Combat Specs
Damage Output
N/A
Attack Range0
Movement Speed4.13
Sensor Sight11
Minerals100
Vespene Gas200
Supply3
Build Time29s
Tactical Overview
"Battlefield manipulator that dismantles enemy armies with Abduct, Blinding Cloud, and Parasitic Bomb."
The Viper can pull enemy units toward the Swarm or blind enemy armies with a dense cloud.
Strengths
- Abduct pulls siege units out of position instantly
- Blinding Cloud makes ground armies useless in a zone
- Parasitic Bomb chains anti-air damage to fleets
Weaknesses
- No combat attack of its own
- Fragile — must stay out of direct combat
- Consume harms friendly Zerg structures
Good Against
Siege TanksBattlecruisersCarriersVikings
Vulnerable Against
PhoenixesInfested TerransFocused fire without support
Usage Tip
Abduct the lead Siege Tank or Thor before engagement. Drop Blinding Cloud on the bio or mech army and follow up with Ultralisks.
Tactical Abilities
Abduct
Pulls an enemy unit toward the Viper's position.
Blinding Cloud
Creates a cloud that reduces the attack range of enemy ground units to 1.
Parasitic Bomb
Launches a parasite at an enemy air unit that deals constant damage to it and nearby ships.
Consume
Siphons 200 health points from a friendly Zerg structure to rapidly restore 50 energy.
Zergcasterdisrupterend-game-essentialLate
Viper
Vital Systems
Hull Integrity (Life)150 / 200
Energy Reserves200 / 200
Base Armor1
Attributes
armoredbiological
Combat Specs
Damage Output
N/A
Attack Range0
Movement Speed4.13
Sensor Sight11
Minerals100
Vespene Gas200
Supply3
Build Time29s
Production Intelligence
Facility:Larva
Tech Requirements:
Hive
