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SC2 ATLAS
Visual ReconViper
Status: Active
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Zergcasterdisrupterend-game-essentialLate

Viper

Vital Systems

Hull Integrity (Life)150 / 200
Energy Reserves200 / 200
Base Armor1
Attributes
armoredbiological

Combat Specs

Damage Output
N/A
Attack Range0
Movement Speed4.13
Sensor Sight11
Minerals100
Vespene Gas200
Supply3
Build Time29s

Tactical Overview

"Battlefield manipulator that dismantles enemy armies with Abduct, Blinding Cloud, and Parasitic Bomb."

The Viper can pull enemy units toward the Swarm or blind enemy armies with a dense cloud.

Strengths

  • Abduct pulls siege units out of position instantly
  • Blinding Cloud makes ground armies useless in a zone
  • Parasitic Bomb chains anti-air damage to fleets

Weaknesses

  • No combat attack of its own
  • Fragile — must stay out of direct combat
  • Consume harms friendly Zerg structures

Good Against

Siege TanksBattlecruisersCarriersVikings

Vulnerable Against

PhoenixesInfested TerransFocused fire without support

Usage Tip

Abduct the lead Siege Tank or Thor before engagement. Drop Blinding Cloud on the bio or mech army and follow up with Ultralisks.

Tactical Abilities

Abduct

Pulls an enemy unit toward the Viper's position.

Blinding Cloud

Creates a cloud that reduces the attack range of enemy ground units to 1.

Parasitic Bomb

Launches a parasite at an enemy air unit that deals constant damage to it and nearby ships.

Consume

Siphons 200 health points from a friendly Zerg structure to rapidly restore 50 energy.

Production Intelligence

Facility:Larva
Tech Requirements:
Hive