Visual ReconOverseer
Status: Active
Interactive 3D Preview
ZergdetectordetectorscoutMidLate
Overseer
Vital Systems
Hull Integrity (Life)200 / 200
Base Armor1
Attributes
armoredbiological
Combat Specs
Damage Output
N/A
Attack Range0
Movement Speed2.62
Sensor Sight11
Minerals50
Vespene Gas50
Supply0
Build Time12s
Tactical Overview
"Detection unit and Changeling espionage tool — essential for countering cloaked strategies."
The Overseer is the primary detector for the Zerg. It can spawn Changelings for espionage and contaminate enemy structures to halt production.
Strengths
- Provides detection vs. cloaked and burrowed units
- Changeling can scout enemy base indefinitely if undetected
- Contaminate halts enemy production during critical timings
Weaknesses
- Costs larva and resources that could go to army
- Fragile — easily killed by anti-air
- Limited combat utility beyond detection
Good Against
Dark TemplarGhosts (cloaked)Banshees
Vulnerable Against
PhoenixesVikingsMissile Turrets
Usage Tip
Keep one Overseer with your main army and position a second near key expansions. Use Contaminate on enemy Templar Archives or Tech Labs.
Tactical Abilities
Spawn Changeling
Creates an espionage unit that mimics the appearance of the first enemy unit it sees.
Contaminate
Disables an enemy structure, halting its production or research temporarily.
Oversight
Roots the Overseer in place to increase its vision and detection range by 25%.
ZergdetectordetectorscoutMidLate
Overseer
Vital Systems
Hull Integrity (Life)200 / 200
Base Armor1
Attributes
armoredbiological
Combat Specs
Damage Output
N/A
Attack Range0
Movement Speed2.62
Sensor Sight11
Minerals50
Vespene Gas50
Supply0
Build Time12s
Production Intelligence
Facility:Overlord
Tech Requirements:
Lair
