Visual ReconOverlord
Status: Active
Interactive 3D Preview
ZergflyingsupplyessentialEarlyMidLate
Overlord
Vital Systems
Hull Integrity (Life)200 / 200
Base Armor0
Attributes
armoredbiological
Combat Specs
Damage Output
N/A
Attack Range0
Movement Speed0.82
Sensor Sight9
Minerals100
Vespene Gas0
Supply0
Build Time18s
Tactical Overview
"Flying supply provider and essential backbone for scouting and Zerg army logistics."
Overlords provide the psionic control needed to maintain a large army. They can evolve to transport units or generate creep.
Strengths
- Provides supply without building structures
- Doubles as a scouting unit in early game
- Can upgrade into an Overseer for detection
Weaknesses
- Very slow without Pneumatized Carapace
- No attack or defense whatsoever
- Easy target for enemy anti-air units
Good Against
N/A — supports your army
Vulnerable Against
PhoenixesVikingsMarines
Usage Tip
Spread Overlords around the map early for vision. Keep them in safe spots later. Morph one to Overseer when detection is needed.
Tactical Abilities
Generate Creep
Spews creep onto the ground below, allowing Zerg structures to be built and granting speed bonuses.
Morph Ventral Sacs
Equips the Overlord with ventral sacs, allowing it to transport friendly ground units.
Morph to Overseer
Morphs the Overlord into the vigilant Overseer detector unit.
Combat Upgrades
units.overlord.upgrades.pneumatized-carapace.name
units.overlord.upgrades.pneumatized-carapace.description
ZergflyingsupplyessentialEarlyMidLate
Overlord
Vital Systems
Hull Integrity (Life)200 / 200
Base Armor0
Attributes
armoredbiological
Combat Specs
Damage Output
N/A
Attack Range0
Movement Speed0.82
Sensor Sight9
Minerals100
Vespene Gas0
Supply0
Build Time18s
Production Intelligence
Facility:Larva
Tech Requirements:
