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SC2 ATLAS
Visual ReconLurker
Status: Active
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Zergsiegeburrowed-attackerarea-damageMidLate

Lurker

Vital Systems

Hull Integrity (Life)200 / 200
Base Armor1
Attributes
armoredbiological

Combat Specs

Damage Output
20(+10 vs blindado)
Attack Range8
Movement Speed4.13
Sensor Sight10
Minerals50
Vespene Gas100
Supply1
Build Time18s

Tactical Overview

"Subterranean area siege unit. Shreds incoming ground waves with spikes fired while burrowed."

The Lurker attacks from the safety of the underground. Its spines pierce multiple enemies, making it devastating in narrow zones.

Strengths

  • Devastating linear area-of-effect splash damage
  • Fires from absolute safety while burrowed
  • Outranges standard base defenses with upgrades

Weaknesses

  • Cannot attack while unburrowed or moving
  • Vulnerable to air units and high-range sieges

Good Against

MarinesHydralisksStalkersZealots

Vulnerable Against

TempestsLiberatorsBrood LordsVipers

Usage Tip

Burrow Lurkers at critical choke points or ramp entrances to deny enemy ground armies any access to your bases.

Tactical Abilities

Burrow

Allows the Lurker to burrow underground, which is required in order to fire its spikes.

Combat Upgrades

Adaptive Talons

Decreases the time required for Lurkers to burrow or unburrow, enabling rapid repositioning.

Seismic Spines

Increases the attack range of the Lurker while burrowed from 8 to 10.

Production Intelligence

Facility:Hydralisk
Tech Requirements:
Lurker Den