Visual ReconLurker
Status: Active
Interactive 3D Preview
Zergsiegeburrowed-attackerarea-damageMidLate
Lurker
Vital Systems
Hull Integrity (Life)200 / 200
Base Armor1
Attributes
armoredbiological
Combat Specs
Damage Output
20(+10 vs blindado)
Attack Range8
Movement Speed4.13
Sensor Sight10
Minerals50
Vespene Gas100
Supply1
Build Time18s
Tactical Overview
"Subterranean area siege unit. Shreds incoming ground waves with spikes fired while burrowed."
The Lurker attacks from the safety of the underground. Its spines pierce multiple enemies, making it devastating in narrow zones.
Strengths
- Devastating linear area-of-effect splash damage
- Fires from absolute safety while burrowed
- Outranges standard base defenses with upgrades
Weaknesses
- Cannot attack while unburrowed or moving
- Vulnerable to air units and high-range sieges
Good Against
MarinesHydralisksStalkersZealots
Vulnerable Against
TempestsLiberatorsBrood LordsVipers
Usage Tip
Burrow Lurkers at critical choke points or ramp entrances to deny enemy ground armies any access to your bases.
Tactical Abilities
Burrow
Allows the Lurker to burrow underground, which is required in order to fire its spikes.
Combat Upgrades
Adaptive Talons
Decreases the time required for Lurkers to burrow or unburrow, enabling rapid repositioning.
Seismic Spines
Increases the attack range of the Lurker while burrowed from 8 to 10.
Zergsiegeburrowed-attackerarea-damageMidLate
Lurker
Vital Systems
Hull Integrity (Life)200 / 200
Base Armor1
Attributes
armoredbiological
Combat Specs
Damage Output
20(+10 vs blindado)
Attack Range8
Movement Speed4.13
Sensor Sight10
Minerals50
Vespene Gas100
Supply1
Build Time18s
Production Intelligence
Facility:Hydralisk
Tech Requirements:
Lurker Den
