Visual ReconInfestor
Status: Active
Interactive 3D Preview
Zergcasterburrow-casteressential-supportMidLate
Infestor
Vital Systems
Hull Integrity (Life)90 / 200
Energy Reserves200 / 200
Base Armor0
Attributes
armoredbiologicalpsionic
Combat Specs
Damage Output
N/A
Attack Range0
Movement Speed3.39
Sensor Sight10
Minerals100
Vespene Gas150
Supply2
Build Time36s
Tactical Overview
"Biological control caster — roots, disables, and takes over enemy units with devastating spells."
The Infestor has no direct attack, but its parasites can trap units (Fungal Growth) or even take control of enemy units.
Strengths
- Fungal Growth roots and deals damage in an area
- Neural Parasite temporarily steals any enemy unit
- Microbial Shroud protects ground units from air fire
Weaknesses
- Cannot attack directly without casting spells
- Very slow and fragile without protection
- Expensive energy management and micro required
Good Against
ColossiSiege TanksThorsImmortals
Vulnerable Against
Ghosts (Snipe/EMP)PhoenixesVikings
Usage Tip
Move Infestors with your burrowed Zerg army. Fungal Growth key groups before engagement, then Neural Parasite the most dangerous enemy unit.
Tactical Abilities
Fungal Growth
Immobilizes and damages enemy units in an area.
Neural Parasite
Takes temporary control of an enemy unit.
Microbial Shroud
Creates a cloud that protects friendly ground units from air damage.
Combat Upgrades
units.infestor.upgrades.pathogen-glands.name
units.infestor.upgrades.pathogen-glands.description
units.infestor.upgrades.burrow.name
units.infestor.upgrades.burrow.description
Zergcasterburrow-casteressential-supportMidLate
Infestor
Vital Systems
Hull Integrity (Life)90 / 200
Energy Reserves200 / 200
Base Armor0
Attributes
armoredbiologicalpsionic
Combat Specs
Damage Output
N/A
Attack Range0
Movement Speed3.39
Sensor Sight10
Minerals100
Vespene Gas150
Supply2
Build Time36s
Production Intelligence
Facility:Larva
Tech Requirements:
Infestation Pit
