Visual ReconZealot
Status: Active
Interactive 3D Preview
ProtosstoughgatewayfrontlineEarlyMid
Zealot
Vital Systems
Hull Integrity (Life)100 / 200
Plasma Shields50 / 200
Base Armor1
Attributes
lightbiological
Combat Specs
Damage Output
8(x2)
Attack Range0.1
Movement Speed3.15
Sensor Sight9
Minerals100
Vespene Gas0
Supply2
Build Time27s
Tactical Overview
"High-damage melee warrior that excels at surrounding and destroying armies with Charge."
The Zealot is the heart of the protoss infantry. After researching Charge, they can close distance with the enemy in a heartbeat.
Strengths
- Charge upgrade provides immense closing speed
- High damage per swing vs. biological units
- Cheap and fast to produce in numbers
Weaknesses
- Melee range only — cannot attack air
- Slow without Charge; easily kited
- Easily countered by AoE or splash damage
Good Against
MarinesZerglingsHydralisksRoaches
Vulnerable Against
HellionsBanelingsSiege Tanks
Usage Tip
Warp Zealots in continuously and use Charge to surround enemy bio balls. Lead Zealots around the edges to flank while Colossi deal AoE.
Combat Upgrades
Charge
Passively increases movement speed and allows charging at nearby enemies.
ProtosstoughgatewayfrontlineEarlyMid
Zealot
Vital Systems
Hull Integrity (Life)100 / 200
Plasma Shields50 / 200
Base Armor1
Attributes
lightbiological
Combat Specs
Damage Output
8(x2)
Attack Range0.1
Movement Speed3.15
Sensor Sight9
Minerals100
Vespene Gas0
Supply2
Build Time27s
Production Intelligence
Facility:Gateway / Warp Gate
Tech Requirements:
