Visual ReconStalker
Status: Active
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Protossmobilegatewayanti-armoredEarlyMid
Stalker
Vital Systems
Hull Integrity (Life)80 / 200
Plasma Shields80 / 200
Base Armor1
Attributes
armoredmechanical
Combat Specs
Damage Output
13(+5 vs blindado)
Attack Range6
Movement Speed4.13
Sensor Sight10
Minerals125
Vespene Gas50
Supply2
Build Time30s
Tactical Overview
"Flexible ranged unit used for map control, pressure and anti-air support."
The Stalker is a mechanical combat unit for the protoss, inspired by the ancient Dragoons but piloted by the psionic essence of the Dark Templar. Its Blink ability makes it one of the most versatile units in the game.
Strengths
- High mobility with Blink
- Useful against air and ground targets
- Strong for poking and repositioning
Weaknesses
- Lower raw DPS compared to some dedicated damage units
- Can be punished if Blink is unavailable
- Requires good positioning
Good Against
Light air unitsExposed ranged unitsHarassment targets
Vulnerable Against
Mass bio with upgradesSurroundsHigh burst damage
Usage Tip
Use Stalkers to poke, reposition and punish exposed units. Avoid taking direct fights without Blink or support.
Combat Upgrades
Blink
Instantly teleports the Stalker to a nearby location after researching the upgrade at the Cybernetics Core.
Protossmobilegatewayanti-armoredEarlyMid
Stalker
Vital Systems
Hull Integrity (Life)80 / 200
Plasma Shields80 / 200
Base Armor1
Attributes
armoredmechanical
Combat Specs
Damage Output
13(+5 vs blindado)
Attack Range6
Movement Speed4.13
Sensor Sight10
Minerals125
Vespene Gas50
Supply2
Build Time30s
Production Intelligence
Facility:Gateway / Warp Gate
Tech Requirements:
Cybernetics Core
