Visual ReconSentry
Status: Active
Interactive 3D Preview
ProtosssupportspellcasterforcefieldEarlyMid
Sentry
Vital Systems
Hull Integrity (Life)40 / 200
Plasma Shields40 / 200
Energy Reserves200 / 200
Base Armor1
Attributes
lightmechanicalpsionic
Combat Specs
Damage Output
6
Attack Range5
Movement Speed3.15
Sensor Sight10
Minerals50
Vespene Gas100
Supply2
Build Time26s
Tactical Overview
"Defensive support caster whose Force Fields control terrain and protect armies from superior numbers."
The Sentry is fundamental for map control. It can block paths with force fields and protect the army with guardian shields.
Strengths
- Force Field blocks ground movement, splitting armies
- Guardian Shield reduces all ranged damage to nearby units
- Hallucination can scout or waste enemy detection
Weaknesses
- Energy-dependent — useless with no energy
- Force Fields can be destroyed by Ravagers
- Weak combat statistics on its own
Good Against
Zerglings rushing choke pointsMassed bio compositions
Vulnerable Against
RavagersBanelingsEMP Rounds (Ghost)
Usage Tip
Place Force Fields at ramp bases to block Zerg run-bys. Use Guardian Shield before engaging bio-mech armies to reduce incoming DPS.
Tactical Abilities
units.sentry.abilities.forcefield.name
units.sentry.abilities.forcefield.description
Guardian Shield
Creates an aura that reduces incoming ranged damage for nearby friendly units.
Hallucination
Creates a fake copy of a protoss unit to deceive the enemy.
ProtosssupportspellcasterforcefieldEarlyMid
Sentry
Vital Systems
Hull Integrity (Life)40 / 200
Plasma Shields40 / 200
Energy Reserves200 / 200
Base Armor1
Attributes
lightmechanicalpsionic
Combat Specs
Damage Output
6
Attack Range5
Movement Speed3.15
Sensor Sight10
Minerals50
Vespene Gas100
Supply2
Build Time26s
Production Intelligence
Facility:Gateway / Warp Gate
Tech Requirements:
Cybernetics Core
