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SC2 ATLAS
Visual ReconSentry
Status: Active
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ProtosssupportspellcasterforcefieldEarlyMid

Sentry

Vital Systems

Hull Integrity (Life)40 / 200
Plasma Shields40 / 200
Energy Reserves200 / 200
Base Armor1
Attributes
lightmechanicalpsionic

Combat Specs

Damage Output
6
Attack Range5
Movement Speed3.15
Sensor Sight10
Minerals50
Vespene Gas100
Supply2
Build Time26s

Tactical Overview

"Defensive support caster whose Force Fields control terrain and protect armies from superior numbers."

The Sentry is fundamental for map control. It can block paths with force fields and protect the army with guardian shields.

Strengths

  • Force Field blocks ground movement, splitting armies
  • Guardian Shield reduces all ranged damage to nearby units
  • Hallucination can scout or waste enemy detection

Weaknesses

  • Energy-dependent — useless with no energy
  • Force Fields can be destroyed by Ravagers
  • Weak combat statistics on its own

Good Against

Zerglings rushing choke pointsMassed bio compositions

Vulnerable Against

RavagersBanelingsEMP Rounds (Ghost)

Usage Tip

Place Force Fields at ramp bases to block Zerg run-bys. Use Guardian Shield before engaging bio-mech armies to reduce incoming DPS.

Tactical Abilities

units.sentry.abilities.forcefield.name

units.sentry.abilities.forcefield.description

Guardian Shield

Creates an aura that reduces incoming ranged damage for nearby friendly units.

Hallucination

Creates a fake copy of a protoss unit to deceive the enemy.

Production Intelligence

Facility:Gateway / Warp Gate
Tech Requirements:
Cybernetics Core