Visual ReconReaper
Status: Active
Interactive 3D Preview
TerranharassmobilescoutEarly
Reaper
Vital Systems
Hull Integrity (Life)60 / 200
Base Armor0
Attributes
lightbiological
Combat Specs
Damage Output
4(x2)
Attack Range5
Movement Speed5.25
Sensor Sight9
Minerals50
Vespene Gas50
Supply1
Build Time32s
Tactical Overview
"Fast harassment and scouting unit that excels at early map control and cliff traversal."
The Reaper excels at early harassment and scouting. Equipped with jetpacks, it can enter and exit enemy bases quickly.
Strengths
- Can jump cliffs and escape most early threats
- Excellent for scouting opponent's base in the first few minutes
- KD8 Charges create space and deal solid early damage
Weaknesses
- Falls off significantly in mid and late game
- Low health; dies quickly to sustained fire
- Requires constant micro-management to be effective
Good Against
Workers (Drones, Probes, SCVs)ZerglingsEarly Queens
Vulnerable Against
MarinesStalkersRoaches
Usage Tip
Open with a Reaper to scout and deal early damage. Retreat over cliffs when threatened, and keep them alive to continue scouting mid-game.
Tactical Abilities
KD8 Charge
Throws an explosive charge that deals damage and knocks back enemy units.
Jetpack Thrusters
Passive thrusters allow the Reaper to scale up and down cliffs freely.
Combat Drugs
Passive drug nanobots regenerate Reaper's health rapidly when out of combat for 5 seconds.
TerranharassmobilescoutEarly
Reaper
Vital Systems
Hull Integrity (Life)60 / 200
Base Armor0
Attributes
lightbiological
Combat Specs
Damage Output
4(x2)
Attack Range5
Movement Speed5.25
Sensor Sight9
Minerals50
Vespene Gas50
Supply1
Build Time32s
Production Intelligence
Facility:Barracks
Tech Requirements:
