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SC2 ATLAS
Visual ReconReaper
Status: Active
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TerranharassmobilescoutEarly

Reaper

Vital Systems

Hull Integrity (Life)60 / 200
Base Armor0
Attributes
lightbiological

Combat Specs

Damage Output
4(x2)
Attack Range5
Movement Speed5.25
Sensor Sight9
Minerals50
Vespene Gas50
Supply1
Build Time32s

Tactical Overview

"Fast harassment and scouting unit that excels at early map control and cliff traversal."

The Reaper excels at early harassment and scouting. Equipped with jetpacks, it can enter and exit enemy bases quickly.

Strengths

  • Can jump cliffs and escape most early threats
  • Excellent for scouting opponent's base in the first few minutes
  • KD8 Charges create space and deal solid early damage

Weaknesses

  • Falls off significantly in mid and late game
  • Low health; dies quickly to sustained fire
  • Requires constant micro-management to be effective

Good Against

Workers (Drones, Probes, SCVs)ZerglingsEarly Queens

Vulnerable Against

MarinesStalkersRoaches

Usage Tip

Open with a Reaper to scout and deal early damage. Retreat over cliffs when threatened, and keep them alive to continue scouting mid-game.

Tactical Abilities

KD8 Charge

Throws an explosive charge that deals damage and knocks back enemy units.

Jetpack Thrusters

Passive thrusters allow the Reaper to scale up and down cliffs freely.

Combat Drugs

Passive drug nanobots regenerate Reaper's health rapidly when out of combat for 5 seconds.

Production Intelligence

Facility:Barracks
Tech Requirements: