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SC2 ATLAS
Visual ReconMarauder
Status: Active
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Terrananti-armoredtoughfrontlineMidLate

Marauder

Vital Systems

Hull Integrity (Life)125 / 200
Base Armor1
Attributes
armoredbiological

Combat Specs

Damage Output
10(+10 vs blindado)
Attack Range6
Movement Speed3.15
Sensor Sight10
Minerals100
Vespene Gas25
Supply2
Build Time21s

Tactical Overview

"Heavy armored infantry that slows targets and deals bonus damage to armored units."

The Marauder is a robust infantry unit capable of withstanding significant punishment. Its Punisher grenades slow down enemy units, making it the perfect companion for the Marine.

Strengths

  • Concussive Shells slows all non-massive units on hit
  • High health pool, far tankier than Marines
  • Pairs extremely well with Marines in bio compositions

Weaknesses

  • Cannot attack air units
  • Slow without Stimpack
  • Weak against Banelings and splash AoE

Good Against

RoachesStalkersImmortals

Vulnerable Against

BanelingsColossiSiege Tanks

Usage Tip

Use Marauders as the frontline shield for Marines. Stim them in engagements and pull back damaged ones with Medivac support.

Tactical Abilities

Stimpack

Temporarily increases attack and movement speed in exchange for a small amount of health.

Combat Upgrades

Concussive Shells

Slows down the movement of impacted enemy units.

Production Intelligence

Facility:Barracks
Tech Requirements:
Tech Lab