Visual ReconMarauder
Status: Active
Interactive 3D Preview
Terrananti-armoredtoughfrontlineMidLate
Marauder
Vital Systems
Hull Integrity (Life)125 / 200
Base Armor1
Attributes
armoredbiological
Combat Specs
Damage Output
10(+10 vs blindado)
Attack Range6
Movement Speed3.15
Sensor Sight10
Minerals100
Vespene Gas25
Supply2
Build Time21s
Tactical Overview
"Heavy armored infantry that slows targets and deals bonus damage to armored units."
The Marauder is a robust infantry unit capable of withstanding significant punishment. Its Punisher grenades slow down enemy units, making it the perfect companion for the Marine.
Strengths
- Concussive Shells slows all non-massive units on hit
- High health pool, far tankier than Marines
- Pairs extremely well with Marines in bio compositions
Weaknesses
- Cannot attack air units
- Slow without Stimpack
- Weak against Banelings and splash AoE
Good Against
RoachesStalkersImmortals
Vulnerable Against
BanelingsColossiSiege Tanks
Usage Tip
Use Marauders as the frontline shield for Marines. Stim them in engagements and pull back damaged ones with Medivac support.
Tactical Abilities
Stimpack
Temporarily increases attack and movement speed in exchange for a small amount of health.
Combat Upgrades
Concussive Shells
Slows down the movement of impacted enemy units.
Terrananti-armoredtoughfrontlineMidLate
Marauder
Vital Systems
Hull Integrity (Life)125 / 200
Base Armor1
Attributes
armoredbiological
Combat Specs
Damage Output
10(+10 vs blindado)
Attack Range6
Movement Speed3.15
Sensor Sight10
Minerals100
Vespene Gas25
Supply2
Build Time21s
Production Intelligence
Facility:Barracks
Tech Requirements:
Tech Lab
