Visual ReconLiberator
Status: Active
Interactive 3D Preview
Terranzone-controlanti-airsiegeMidLate
Liberator
Vital Systems
Hull Integrity (Life)180 / 200
Base Armor0
Attributes
armoredmechanical
Combat Specs
Damage Output
5(x2) splash aire / 75 tierra
Attack Range5 aire / 10 tierra
Movement Speed4.72
Sensor Sight10
Minerals150
Vespene Gas150
Supply3
Build Time43s
Tactical Overview
"Zone-denial support flyer with a powerful ground siege mode and anti-air capabilities."
The Liberator is excellent for zone control. In Defender Mode, it creates a zone on the ground where it deals massive damage to any enemy that enters.
Strengths
- Creates a lethal zone on the ground that melts units entering it
- Strong anti-air splash in Fighter Mode
- Forces opponent to divert resources to handle it
Weaknesses
- Stationary and unable to reposition quickly in Defender Mode
- Targeted zone is predictable
- Expensive gas sink compared to alternatives
Good Against
ZerglingsWorkers in mineral linesMutalisks
Vulnerable Against
VikingsCorruptorsHydralisksStalkers
Usage Tip
Use Liberators to zone enemy expansion mineral lines. Position them over ramps in Defender Mode to deny ground army movement.
Tactical Abilities
Defender Mode
Anchors the ship over a circular zone to attack ground units with high power.
Fighter Mode
Returns the Liberator to its mobile aerial configuration, armed with anti-air splash missiles.
Combat Upgrades
Advanced Ballistics
Significantly increases the targeting range of Defender Mode.
Terranzone-controlanti-airsiegeMidLate
Liberator
Vital Systems
Hull Integrity (Life)180 / 200
Base Armor0
Attributes
armoredmechanical
Combat Specs
Damage Output
5(x2) splash aire / 75 tierra
Attack Range5 aire / 10 tierra
Movement Speed4.72
Sensor Sight10
Minerals150
Vespene Gas150
Supply3
Build Time43s
Production Intelligence
Facility:Starport
Tech Requirements:
