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Visual ReconHigh Templar
Status: Active
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Protossspellcasteraoeessential-supportMidLate

High Templar

Vital Systems

Hull Integrity (Life)40 / 200
Plasma Shields40 / 200
Energy Reserves200 / 200
Base Armor0
Attributes
lightbiologicalpsionic

Combat Specs

Damage Output
4
Attack Range6
Movement Speed2.62
Sensor Sight9
Minerals50
Vespene Gas150
Supply2
Build Time39s

Tactical Overview

"Premier psionic spellcaster. Wreaks havoc with Psi Storms and disables spellcasters with Feedback."

The High Templar is one of the most feared units. Its Psionic Storm can decimate entire armies in seconds.

Strengths

  • Psi Storm deals massive damage over time in a wide area
  • Feedback drains enemy energy and inflicts equivalent damage
  • Morphs into an Archon when energy is depleted

Weaknesses

  • No standard auto-attacks
  • Very slow and fragile

Good Against

MarinesHydralisksVipersInfestorsMutalisks

Vulnerable Against

Ghosts (EMP/Snipe)Sniper unitsPhoenixes

Usage Tip

Pre-storm incoming bio before engagement. Use Feedback on enemy Ghosts before they EMP, and on Vipers to drain their Consume energy.

Tactical Abilities

Psionic Storm

Calls down a storm of psionic energy that deals 80 damage over 2.85 seconds in an area of effect.

Feedback

Drains all energy from an enemy unit and deals damage equal to the energy drained.

Archon Warp

Two Templars merge to become a powerful Archon.

Production Intelligence

Facility:Gateway / Warp Gate
Tech Requirements:
Templar Archives