Visual ReconGhost
Status: Active
Interactive 3D Preview
TerranstealthsnipercasterMidLate
Ghost
Vital Systems
Hull Integrity (Life)100 / 200
Energy Reserves200 / 200
Base Armor0
Attributes
biologicalpsionic
Combat Specs
Damage Output
10(+10 vs ligero)
Attack Range6
Movement Speed3.94
Sensor Sight11
Minerals150
Vespene Gas125
Supply2
Build Time29s
Tactical Overview
"Elite stealth unit that neutralizes enemy spellcasters, spells, and shields with EMP and Snipe."
The Ghost is the ultimate tactical unit for the Terran. Capable of becoming invisible and launching tactical nuclear missiles, it can devastate entire armies if undetected.
Strengths
- EMP drains Protoss shields and energy in a large radius
- Cloak allows repositioning without taking fire
- Tactical Nuke forces opponent movement and denies areas
Weaknesses
- Expensive and requires significant tech investment
- EMP requires good aim under pressure
- Needs constant energy management
Good Against
High TemplarsInfestorsProtoss Armies (EMP)Ravagers
Vulnerable Against
DetectorsMass anti-airLings in melee range
Usage Tip
Pre-position Ghosts and use EMP on the Protoss army before engaging. Against Zerg, use Snipe on Infestors before they can cast.
Tactical Abilities
Steady Targeting
Deals massive damage to a biological unit after a brief channeling period.
EMP Round
Drains energy and shields in an area of effect.
Combat Upgrades
Tactical Nuke Silo
Allows the Ghost Academy to arm tactical nuclear missiles which the Ghost can call down.
Personal Cloaking
Allows the Ghost to research personal cloaking at the Ghost Academy to become invisible in exchange for continuous energy drain.
TerranstealthsnipercasterMidLate
Ghost
Vital Systems
Hull Integrity (Life)100 / 200
Energy Reserves200 / 200
Base Armor0
Attributes
biologicalpsionic
Combat Specs
Damage Output
10(+10 vs ligero)
Attack Range6
Movement Speed3.94
Sensor Sight11
Minerals150
Vespene Gas125
Supply2
Build Time29s
Production Intelligence
Facility:Barracks
Tech Requirements:
Ghost Academy
