Visual ReconDark Templar
Status: Active
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Protossstealthassassinhigh-dpsMid
Dark Templar
Vital Systems
Hull Integrity (Life)40 / 200
Plasma Shields80 / 200
Base Armor1
Attributes
lightbiologicalpsionic
Combat Specs
Damage Output
45
Attack Range0.1
Movement Speed3.85
Sensor Sight9
Minerals125
Vespene Gas125
Supply2
Build Time39s
Tactical Overview
"Permanently cloaked assassin that can end games if the opponent lacks detection."
The Dark Templar is permanently invisible. A single Dark Templar in a mineral line without detection can end the game.
Strengths
- Always invisible — devastating without detection
- High single-target damage per hit
- Shadow Stride allows instant dashes for micro-intensive plays
Weaknesses
- Countered entirely by detection
- Low health for the investment cost
- Poor in large-scale frontal fights
Good Against
Workers (undetected)GhostsInfestorsRavens
Vulnerable Against
ObserversOverseersRavensMissile Turrets
Usage Tip
Drop Dark Templars in enemy worker lines when they're already engaged on another front. Cancel the timing if a detector is present.
Tactical Abilities
units.dark-templar.abilities.shadow-stride.name
units.dark-templar.abilities.shadow-stride.description
Archon Warp
Two Templars merge to become a powerful Archon.
Protossstealthassassinhigh-dpsMid
Dark Templar
Vital Systems
Hull Integrity (Life)40 / 200
Plasma Shields80 / 200
Base Armor1
Attributes
lightbiologicalpsionic
Combat Specs
Damage Output
45
Attack Range0.1
Movement Speed3.85
Sensor Sight9
Minerals125
Vespene Gas125
Supply2
Build Time39s
Production Intelligence
Facility:Gateway / Warp Gate
Tech Requirements:
Dark Shrine
