Logo
SC2 ATLAS
Visual ReconDark Templar
Status: Active
Interactive 3D Preview
Protossstealthassassinhigh-dpsMid

Dark Templar

Vital Systems

Hull Integrity (Life)40 / 200
Plasma Shields80 / 200
Base Armor1
Attributes
lightbiologicalpsionic

Combat Specs

Damage Output
45
Attack Range0.1
Movement Speed3.85
Sensor Sight9
Minerals125
Vespene Gas125
Supply2
Build Time39s

Tactical Overview

"Permanently cloaked assassin that can end games if the opponent lacks detection."

The Dark Templar is permanently invisible. A single Dark Templar in a mineral line without detection can end the game.

Strengths

  • Always invisible — devastating without detection
  • High single-target damage per hit
  • Shadow Stride allows instant dashes for micro-intensive plays

Weaknesses

  • Countered entirely by detection
  • Low health for the investment cost
  • Poor in large-scale frontal fights

Good Against

Workers (undetected)GhostsInfestorsRavens

Vulnerable Against

ObserversOverseersRavensMissile Turrets

Usage Tip

Drop Dark Templars in enemy worker lines when they're already engaged on another front. Cancel the timing if a detector is present.

Tactical Abilities

units.dark-templar.abilities.shadow-stride.name

units.dark-templar.abilities.shadow-stride.description

Archon Warp

Two Templars merge to become a powerful Archon.

Production Intelligence

Facility:Gateway / Warp Gate
Tech Requirements:
Dark Shrine