Visual ReconCyclone
Status: Active
Interactive 3D Preview
TerranmobilekitingskirmisherEarlyMid
Cyclone
Vital Systems
Hull Integrity (Life)120 / 200
Base Armor1
Attributes
armoredmechanical
Combat Specs
Damage Output
18(+14 vs blindado)
Attack Range6
Movement Speed4.73
Sensor Sight11
Minerals150
Vespene Gas100
Supply3
Build Time32s
Tactical Overview
"Mobile anti-air and anti-ground skirmisher with a Lock-On ability that fires while kiting."
The Cyclone uses a lock-on system that allows it to fire missiles at an enemy unit while maintaining distance.
Strengths
- Can fire while moving after locking on
- Strong anti-air for early game protection
- Very mobile — difficult to catch or pin down
Weaknesses
- Mediocre DPS without upgrades and micromanagement
- Lock-On can be broken by moving target out of range
- High gas cost limits early production
Good Against
MutalisksPhoenixesOraclesBanshees
Vulnerable Against
Blink StalkersImmortalsRavagers
Usage Tip
Use Cyclones as mobile anti-air in the early game and as fast kiting units. Lock onto high-priority air targets immediately.
Tactical Abilities
Lock-On
Locks onto an enemy target to fire automatically while moving within range.
Combat Upgrades
Magfield Accelerator
Increases Lock-On damage output against armored units.
TerranmobilekitingskirmisherEarlyMid
Cyclone
Vital Systems
Hull Integrity (Life)120 / 200
Base Armor1
Attributes
armoredmechanical
Combat Specs
Damage Output
18(+14 vs blindado)
Attack Range6
Movement Speed4.73
Sensor Sight11
Minerals150
Vespene Gas100
Supply3
Build Time32s
Production Intelligence
Facility:Factory
Tech Requirements:
