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SC2 ATLAS
Visual ReconCyclone
Status: Active
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TerranmobilekitingskirmisherEarlyMid

Cyclone

Vital Systems

Hull Integrity (Life)120 / 200
Base Armor1
Attributes
armoredmechanical

Combat Specs

Damage Output
18(+14 vs blindado)
Attack Range6
Movement Speed4.73
Sensor Sight11
Minerals150
Vespene Gas100
Supply3
Build Time32s

Tactical Overview

"Mobile anti-air and anti-ground skirmisher with a Lock-On ability that fires while kiting."

The Cyclone uses a lock-on system that allows it to fire missiles at an enemy unit while maintaining distance.

Strengths

  • Can fire while moving after locking on
  • Strong anti-air for early game protection
  • Very mobile — difficult to catch or pin down

Weaknesses

  • Mediocre DPS without upgrades and micromanagement
  • Lock-On can be broken by moving target out of range
  • High gas cost limits early production

Good Against

MutalisksPhoenixesOraclesBanshees

Vulnerable Against

Blink StalkersImmortalsRavagers

Usage Tip

Use Cyclones as mobile anti-air in the early game and as fast kiting units. Lock onto high-priority air targets immediately.

Tactical Abilities

Lock-On

Locks onto an enemy target to fire automatically while moving within range.

Combat Upgrades

Magfield Accelerator

Increases Lock-On damage output against armored units.

Production Intelligence

Facility:Factory
Tech Requirements: