Visual ReconCarrier
Status: Active
Interactive 3D Preview
Protossmassivecapital-shipend-gameLate
Carrier
Vital Systems
Hull Integrity (Life)250 / 200
Plasma Shields150 / 200
Base Armor2
Attributes
armoredmechanicalmassive
Combat Specs
Damage Output
8(x8) vía interceptores
Attack Range8
Movement Speed2.62
Sensor Sight12
Minerals350
Vespene Gas250
Supply6
Build Time86s
Tactical Overview
"Protoss capital ship that overwhelms the battlefield with swarms of semi-autonomous Interceptors."
The Carrier is the pride of the protoss fleet. It does not attack directly, but deploys robotic interceptors that overwhelm the enemy.
Strengths
- Builds free Interceptors that replace themselves during combat
- High durability — shield + hull pool is massive
- Deals significant sustained DPS vs. ground and air
Weaknesses
- Very slow and expensive to mass
- Interceptors can be individually killed reducing DPS
- Useless if caught by fast air units before Interceptors launch
Good Against
ZerglingsHydralisksRoachesMarines
Vulnerable Against
VikingsCorruptorsVoid Rays
Usage Tip
Group Carriers together for maximum Interceptor saturation. Always pair with Stalkers or Void Rays to ward off Viking and Corruptor threats.
Tactical Abilities
Build Interceptor
Automatically builds interceptors to replace those lost in combat.
Protossmassivecapital-shipend-gameLate
Carrier
Vital Systems
Hull Integrity (Life)250 / 200
Plasma Shields150 / 200
Base Armor2
Attributes
armoredmechanicalmassive
Combat Specs
Damage Output
8(x8) vía interceptores
Attack Range8
Movement Speed2.62
Sensor Sight12
Minerals350
Vespene Gas250
Supply6
Build Time86s
Production Intelligence
Facility:Stargate
Tech Requirements:
Fleet Beacon
