Visual ReconAdept
Status: Active
Interactive 3D Preview
Protossharassanti-lightscoutEarlyMid
Adept
Vital Systems
Hull Integrity (Life)70 / 200
Plasma Shields70 / 200
Base Armor1
Attributes
lightbiological
Combat Specs
Damage Output
10(+12 vs ligero)
Attack Range4
Movement Speed3.5
Sensor Sight9
Minerals100
Vespene Gas25
Supply2
Build Time27s
Tactical Overview
"Highly mobile early harasser that can project a phantom and teleport to flank or escape."
The Adept excels in early combat. Its Psionic Transfer ability allows it to project a shadow and teleport to its location, ideal for flanking.
Strengths
- Psionic Transfer creates opportunities for flanks and fakes
- Resonating Glaives makes it a strong early unit
- Shaded bonus vs. light is excellent against early bio
Weaknesses
- Falls off in large-scale engagements later
- Fragile — dies fast if caught in bad position
- Shade takes 3 seconds before teleport completes
Good Against
MarinesZerglingsWorkers
Vulnerable Against
MaraudersRoachesStalkers
Usage Tip
Send Adept shades into the opponent's base to scout and damage workers. Cancel the shade if the shade is intercepted.
Tactical Abilities
Psionic Transfer
Projects a shadow that moves independently; the Adept teleports to the shadow's position after a few seconds.
Combat Upgrades
Resonating Glaives
Permanently increases the Adept's attack speed by 45%.
Protossharassanti-lightscoutEarlyMid
Adept
Vital Systems
Hull Integrity (Life)70 / 200
Plasma Shields70 / 200
Base Armor1
Attributes
lightbiological
Combat Specs
Damage Output
10(+12 vs ligero)
Attack Range4
Movement Speed3.5
Sensor Sight9
Minerals100
Vespene Gas25
Supply2
Build Time27s
Production Intelligence
Facility:Gateway / Warp Gate
Tech Requirements:
Cybernetics Core
