Logo
SC2 ATLAS
Visual ReconAdept
Status: Active
Interactive 3D Preview
Protossharassanti-lightscoutEarlyMid

Adept

Vital Systems

Hull Integrity (Life)70 / 200
Plasma Shields70 / 200
Base Armor1
Attributes
lightbiological

Combat Specs

Damage Output
10(+12 vs ligero)
Attack Range4
Movement Speed3.5
Sensor Sight9
Minerals100
Vespene Gas25
Supply2
Build Time27s

Tactical Overview

"Highly mobile early harasser that can project a phantom and teleport to flank or escape."

The Adept excels in early combat. Its Psionic Transfer ability allows it to project a shadow and teleport to its location, ideal for flanking.

Strengths

  • Psionic Transfer creates opportunities for flanks and fakes
  • Resonating Glaives makes it a strong early unit
  • Shaded bonus vs. light is excellent against early bio

Weaknesses

  • Falls off in large-scale engagements later
  • Fragile — dies fast if caught in bad position
  • Shade takes 3 seconds before teleport completes

Good Against

MarinesZerglingsWorkers

Vulnerable Against

MaraudersRoachesStalkers

Usage Tip

Send Adept shades into the opponent's base to scout and damage workers. Cancel the shade if the shade is intercepted.

Tactical Abilities

Psionic Transfer

Projects a shadow that moves independently; the Adept teleports to the shadow's position after a few seconds.

Combat Upgrades

Resonating Glaives

Permanently increases the Adept's attack speed by 45%.

Production Intelligence

Facility:Gateway / Warp Gate
Tech Requirements:
Cybernetics Core